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Oasis forge of empires oil
Oasis forge of empires oil






oasis forge of empires oil

Ziggurat goes right off the list, making it the prime candidate for deletion.

oasis forge of empires oil

You can trade for the goods you need, but I prefer having the goods I need already, so anything that produces goods that I don't have to concern myself with it getting plundered is a winner in my view. I've got 5 of them in my main city and 1 or 2 in most of my secondary cities, so I'm with you on that one. Goods, medals and coins, and they're always motivated as special buildings get aid priority. Technically it may be a little bit more when factoring in happiness and roads, but I doubt it's going to bring it above even 9 spaces LMA Oasis (15 spaces) = 6.54 CA spaces (not worth it) Now adding up all the spaces will get us 2.74+1.22+2.76= 6.72 spaces. Goods: 5 LMA goods = 2.5 CA goods = 2.5/20 of a 1-day production of a CA goods building = *2.5/20 = 2.76 spaces Medals: I usually don't compare a special building with other special buildings, but since Victory Towers are pretty cheap at the moment: A motivated LMA Caravansary produces 22 medals which is the same as 1.22 Victory Towers (1.22 spaces) Also note that 2.74 spaces of the house also provides (259*1850/2700) 177.46 population, which is way more than the Caravansary already provides A Motivated Gambrel Roof House produces 1350*2 = 2700 coins, and since it uses 4 spaces, we only need 4*1850/2700= 2.74 spaces for coins. Coins: LMA Caravansary produces 1850 coins.








Oasis forge of empires oil